So we begin with 4 core classes that define that identity (more on these in later blog posts), which you choose at the outset of the game and develop, rather than switch. But whatever it may be, that class says something about us. Almost everyone has classes in RPGs and tactics games that they identify with: some love the swashbuckling bravado of a thief, some the sheer power and pomposity of a mage. We had a central concept in mind when approaching class design: character personality and class are linked. So below you’ll find our approach to some of the main game design areas of Arcadian Atlas, including ways we want to expand the core ideas as we get more time and money for the full game. That means it can be made faster and better (to our wildest, craziest, most nut-so expectations) if the community wants it. What does that mean for Arcadian Atlas? Well, it means it will get made no matter what happens – because we want it to be made – but we have to focus on telling the core story with the limited resources we have. So yes, somewhere down the line (likely in April 2016) we will be doing a Kickstarter for AA (alcoholics anonymous!? No.) After all, people support what they love. Just like everyone else in the world, we have to make trade offs, which is why we want to focus the next few months on creating a strong foundation for Arcadian Atlas that, if the community is willing, can be built upon in some spectacular ways.Īnd, of course, there’s no better measuring stick for community interest than crowd funding. We feel as developers that there’s nothing more important than transparency, so here comes a shocker: we have limited time and money. Nope, that lil’ dude had to work up to his big-boy-britches slowly, and our plan for Arcadian Atlas is much the same: a slow build.Īll of game development is a juggling and allocation of resources – time and money being the most vital. Link wasn't just born ready to bear the Master Sword. Which is why we want to talk about our approach to Arcadian Atlas, and how you, the community, are an integral part. Juggling full time jobs, developing a game, and seeing human beings in real life for at least five minutes out of each day takes a lot of effort, and we know we can’t survive this alone. So we realized early on that this process depends wholly on community. We are, at the end of the day, just a couple people lost in a ruin of bricks. It’s gritty and tangible and glorious.īut our team is also older and wiser now – a lot of our towers of brick have fallen apart – and we know that it’s exceedingly dangerous to go alone. The evidence doesn’t lie: people make better games when they want to play them themselves – it’s that creative drive so many developers feel when they start building something, digging their hands into the dirt to form that first brick. A certain amount of selfishness is to be encouraged, though maybe not applauded, in game design. As much as we love everyone (equally and fully and forever and ever), we’re making Arcadian Atlas for ourselves.Īnd that’s good, in fact. On April 5th, 2016, Twin Otter Studios launched a Kickstarter campaign to help fund Arcadian Atlas.Don’t let our charming demeanors fool you. When your troops are experienced enough, promote them to their advanced classes, ranging from the disciplined Ronin to the untamable Reaver.Įach class has multiple play styles and branching skill trees to ensure players can customize how they approach each challenge, and recruitment centers allow you to hire new troops based on your personal approach. Develop their skills on the battlefield, deploying them in the lush pixel art maps of Arcadia, and fight using a selection of special skill trees in turn-based tactical battles. GameplayĪssemble your troops from among four core classes: Ranger, Cavalier, Apothecary and Warmancer. When the royal family splits, blood will be spilt. StoryĪ princess declared illegitimate, a ruthless queen willing to risk everything to keep Arcadia from her hands, and the love of two soldiers torn along with the kingdom - welcome to Arcadian Atlas. Filled with intrigue, betrayal, love, and the struggle for power - it is the story of a kingdom mired in civil war and the dark forces brewing under the surface, ready to tear it to shreds. Arcadian Atlas is a tactical role-playing game developed by Twin Otter Studios that hearkens back to classic pixel-art games of the 90's.
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